The Bank Heist

You are a member of a successful crime syndicate, and your specialty has always been safe cracking. Today, you’ll be facing your greatest challenge yet, as you and your team attempt a heist at the Valley Isle Bank.
Your recon team has just completed phase one of the heist – they have ensured the building is empty and gained access to the bank manager’s office, where the door to the vault awaits. They have assessed the situation and have reported that this particular vault is going to be difficult to compromise. They have discreetly hidden clues, tools and hints around the office which you will need to complete your job as safe cracker.

Recon also reports that they have suspended the security system for 55 minutes. After that amount of time, the alarm will be activated, and you will have 5 minutes from that point to escape before law enforcement arrives. If you do manage to enter the vault, you will have to make a crucial decision: take the available money and run, or stay just a little longer to try to significantly increase your take.

Team - 2 to 5 people
Difficulty : 4/5

The Pirate Cove Plunder

Famous treasure hunter, John Buckingham, has found Captain Blackbeard's infamous ship Queen Anne's Revenge run aground off the coast.
It has been rumoured that the most elusive treasure ever known is on-board however Blackbeard has hidden it well, and Buckingham needs your help to find it! He's calling for all aspiring treasure hunters in his quest for the treasure.

Time is of the essence though! You have one hour before the tide comes in and floods the lower decks. Do you have what it takes to find the treasure and escape?

Team - 2 to 6 people
Difficulty : 5/5

Cell 13

Notorious killers Samuel Howard and Anthony Chambers had been convicted and locked away in the renowned Crimson Moor Maximum Security prison for life but news has been rife recently about the disappearance of inmate Chambers from his cell, number 13.
Only the most dangerous and threatening criminals are put away in Crimson Moor and when you are imprisoned in that cell, for crimes you did not commit, you notice clues have been left as to how Chambers managed to break free. Do you have what it takes to solve the clues and escape?

Warning: Themes in this room are not suitable for children or people with nervous dispositions.

Teams - 2 to 4 people

Difficulty - 5/5